home *** CD-ROM | disk | FTP | other *** search
- on exitFrame
- if rollOver(2) then
- set the visible of sprite 13 to 1
- set the visible of sprite 14 to 1
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- set the visible of sprite 17 to 0
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- else
- if rollOver(3) then
- set the visible of sprite 13 to 1
- set the visible of sprite 14 to 0
- set the visible of sprite 15 to 1
- set the visible of sprite 16 to 0
- set the visible of sprite 17 to 0
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- else
- if rollOver(4) then
- set the visible of sprite 13 to 1
- set the visible of sprite 14 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 1
- set the visible of sprite 17 to 0
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- else
- if rollOver(5) then
- set the visible of sprite 13 to 1
- set the visible of sprite 14 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- set the visible of sprite 17 to 1
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- else
- if rollOver(6) then
- set the visible of sprite 13 to 0
- set the visible of sprite 14 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- set the visible of sprite 17 to 0
- set the visible of sprite 18 to 1
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- else
- if rollOver(7) then
- set the visible of sprite 13 to 0
- set the visible of sprite 14 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- set the visible of sprite 17 to 0
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 1
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- else
- if rollOver(8) then
- set the visible of sprite 13 to 0
- set the visible of sprite 14 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- set the visible of sprite 17 to 0
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 1
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- else
- if rollOver(9) then
- set the visible of sprite 13 to 0
- set the visible of sprite 14 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- set the visible of sprite 17 to 0
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 1
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- else
- if rollOver(10) then
- set the visible of sprite 13 to 0
- set the visible of sprite 14 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- set the visible of sprite 17 to 0
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 1
- set the visible of sprite 23 to 0
- else
- if rollOver(11) then
- set the visible of sprite 13 to 0
- set the visible of sprite 14 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- set the visible of sprite 17 to 0
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 1
- else
- set the visible of sprite 13 to 0
- set the visible of sprite 14 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- set the visible of sprite 17 to 0
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- updateStage()
- go(the frame)
- end
-